Magic may not have explored dungeons as a mechanical theme until now, but there are adjacent ideas from previous sets which might clue us in to how these cards will function
You can add more, but we don't recommend it - more cards in a deck make it less likely that you'll be able to draw the ones you really need
Its Final Fantasy reprint as Dawn Warriors Legacy wont be anywhere close to the same power level as in Strixhaven , but its still a fantastic card for any deck built around instants and sorceries
Both card types feature that shiny foil effect that makes pulling them from a pack so satisfying, but the placement of that foil changes everything about how the card looks and what its worth
For instance, heres a search of all two-mana blue Wizards in Modern found in this collection using one set of view/sort options: When you filter by colors, the game displays results specially to assist Commander deck builders: The top two groups are important for Commander: cards fully within the searchs color identity, and those that are color-independent (colorless thus, format-legal)